VISUALISATION OF A THREE-DIMENSIONAL (3D) OBJECTS OPTIMAL REALITY IN A 3D MAP ON A MOBILE DEVICE

Authors

  • Dilshod Saydaliyev TUIT( 501-21 group master)

Keywords:

3D-Map, Eye-space, Perspective space, Screen-space

Abstract

Prior research on the subject of visualisation of three-dimensional (3D) objects by coordinate systems has proved that all objects are translate (eyespace).The multiplication of appoint in eye space lead stopper spective space, and dividing perspective space leads to screenspace. The motivation of the study comes from the fact that there is a disparity between 3D objects within a 3D map on a mobile device and those on other devices; this difference might undermine the capabilities of a 3D map view on a mobile device. This concern arises while interacting with a 3D map view on a mobile device. It is unclear whether an increasing number of users will be able to identify the real world as the 3D map view on a mobile device becomes more realistic. We used regression analysis intended to rigorously explain the participants responses and the Decision Making Trial and Evaluation Laboratory method (DEMATEL) to select the key factor(s) that caused or were affected by 3D object views.

References

Leshed, G., Velden, T., Rieger, O., Kot, B., & Sengers, P., Incar GPS Navigation: Engagement with and Disengagement from the Environment, Proceedings of the Twenty-sixth Annual Sigchi Conference on Human Factors in Computing Systems, 1675-1684, (2008).

Ellard, C., Where am I? Why we can Find our Way to the Moon but get Lost in the Mall. Published by Harper Collins Publishers Ltd. London. 336 (2009).

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Published

2022-12-20

How to Cite

Saydaliyev, D. (2022). VISUALISATION OF A THREE-DIMENSIONAL (3D) OBJECTS OPTIMAL REALITY IN A 3D MAP ON A MOBILE DEVICE. INTERNATIONAL CONFERENCES, 1(19), 171–174. Retrieved from http://erus.uz/index.php/cf/article/view/729